arknights #45

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opened 2022-08-31 08:41:33 -04:00 by kibo1no1shirei-kan · 44 comments
kibo1no1shirei-kan commented 2022-08-31 08:41:33 -04:00 (Migrated from github.com)

arknights still crashes even tho i have arm support

arknights still crashes even tho i have arm support
Aadniz commented 2022-10-13 06:50:44 -04:00 (Migrated from github.com)

Have you tried both libndk and libhoudini ?
Where exactly does it crash? During opening the app?

Have you tried both `libndk` and `libhoudini` ? Where exactly does it crash? During opening the app?
ayasa520 commented 2022-10-18 13:13:35 -04:00 (Migrated from github.com)

In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places

In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places
eepymoonshine commented 2022-10-18 20:33:26 -04:00 (Migrated from github.com)

I got it running properly myself. I couldn't tell you exactly how, as it runs for me just... by installing it.
image

Though I'll admit I didn't really try battle. With libndk Azur Lane works, but it'll randomly (and annoyingly so) crash in battle, while if I have libhoudini enabled, nor Arknights or Azur Lane will even attempt to start, they just stay in a black screen (and it works on Android-x86 8.1 running under QEMU using virgl 3D for both games just fine using libhoudini).

I got it running properly myself. I couldn't tell you exactly how, as it runs for me just... by installing it. ![image](https://user-images.githubusercontent.com/20606963/196569819-39a17b6c-5849-4369-975f-64971ffe2544.png) Though I'll admit I didn't really try battle. With `libndk` Azur Lane works, but it'll randomly (and annoyingly so) crash in battle, while if I have `libhoudini` enabled, nor Arknights or Azur Lane will even attempt to start, they just stay in a black screen (and it works on Android-x86 8.1 running under QEMU using virgl 3D for both games just fine using libhoudini).
Aadniz commented 2022-11-01 10:28:09 -04:00 (Migrated from github.com)

Tested with both libhoudini and libndk. Both result in black screen after loading. Same applies to punishing grey raven.
It doesn't seem to crash right away, only after it starts to load does it crash.

Using RX 6900 XT GPU on 6.0.6-zen kernel

image

Tested with both libhoudini and libndk. Both result in black screen after loading. Same applies to punishing grey raven. It doesn't seem to crash right away, only after it starts to load does it crash. Using RX 6900 XT GPU on 6.0.6-zen kernel ![image](https://user-images.githubusercontent.com/8147434/199256952-7c7652c2-855e-4807-9379-63389601a291.png)
Aadniz commented 2022-11-01 10:31:29 -04:00 (Migrated from github.com)

In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places

It doesn't show up in google play store unless you have arm support. Genymotion runs the machine completely virtually, while waydroid is more direct to the kernel

> In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places It doesn't show up in google play store unless you have arm support. Genymotion runs the machine completely virtually, while waydroid is more direct to the kernel
ayasa520 commented 2022-11-01 15:08:56 -04:00 (Migrated from github.com)

In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places

It doesn't show up in google play store unless you have arm support. Genymotion runs the machine completely virtually, while waydroid is more direct to the kernel

Previously, genymotion and remote-android worked fine for me to play Arknights without any native-bridge (libndk or libhoudini) installed. And now I haven't had any issues with the latest waydroid A11 image, neither CN version nor JP version.

> > In fact, Arknights natively supports x86, and in theory, it can run without installing native bridge. The test is successful on remote-android and genymotion. However, I have never run Arknights successfully on waydroid, although I have seen successful examples in many places > > It doesn't show up in google play store unless you have arm support. Genymotion runs the machine completely virtually, while waydroid is more direct to the kernel Previously, genymotion and remote-android worked fine for me to play Arknights without any native-bridge (libndk or libhoudini) installed. And now I haven't had any issues with the latest waydroid A11 image, ~~neither CN version nor JP version.~~
kibo1no1shirei-kan commented 2022-11-07 05:46:27 -05:00 (Migrated from github.com)

I got it running properly myself. I couldn't tell you exactly how, as it runs for me just... by installing it. image

Though I'll admit I didn't really try battle. With libndk Azur Lane works, but it'll randomly (and annoyingly so) crash in battle, while if I have libhoudini enabled, nor Arknights or Azur Lane will even attempt to start, they just stay in a black screen (and it works on Android-x86 8.1 running under QEMU using virgl 3D for both games just fine using libhoudini).

i was able to do the same but not login am stuck on
the open screen yostar one

> I got it running properly myself. I couldn't tell you exactly how, as it runs for me just... by installing it. ![image](https://user-images.githubusercontent.com/20606963/196569819-39a17b6c-5849-4369-975f-64971ffe2544.png) > > Though I'll admit I didn't really try battle. With `libndk` Azur Lane works, but it'll randomly (and annoyingly so) crash in battle, while if I have `libhoudini` enabled, nor Arknights or Azur Lane will even attempt to start, they just stay in a black screen (and it works on Android-x86 8.1 running under QEMU using virgl 3D for both games just fine using libhoudini). i was able to do the same but not login am stuck on the open screen yostar one
ayasa520 commented 2022-11-07 11:41:12 -05:00 (Migrated from github.com)

I use the A11 image released on October 30th + libhoudini . After I tested all the versions of Arknights, I found that only the CN version works. The rest of the versions will have a black screen.
This is the exact opposite of what happening in Honkai 3, where CN crashes while other versions are fine.
image

I use the A11 image released on October 30th + [libhoudini](https://github.com/natsumerinchan/libhoudini-package) . After I tested all the versions of Arknights, I found that only the CN version works. The rest of the versions will have a black screen. This is the exact opposite of what happening in Honkai 3, where CN crashes while other versions are fine. ![image](https://user-images.githubusercontent.com/55699692/200365520-45a14356-27af-4a34-8f03-549fb0b21152.png)
ayasa520 commented 2022-11-07 11:46:11 -05:00 (Migrated from github.com)

I don't think this issue will be resolved anytime soon, and I recommend using BlissOS 14.10 within QEMU if the need arises.

I don't think this issue will be resolved anytime soon, and I recommend using BlissOS 14.10 within QEMU if the need arises.
ayasa520 commented 2022-11-17 03:49:55 -05:00 (Migrated from github.com)

https://t.me/WayDroid/116041
https://t.me/WayDroid/116056

Probably a data/obb permission issue

https://t.me/WayDroid/116041 https://t.me/WayDroid/116056 Probably a data/obb permission issue
Weroxig commented 2022-12-31 11:31:38 -05:00 (Migrated from github.com)

Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio

Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio
Aadniz commented 2023-01-01 11:48:52 -05:00 (Migrated from github.com)

Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio

All seem to result with the same issue, stuck at loading screen. Blue Archive, Punishing: grey raven, Arknights, Azur Lane all result with the same issue

> Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio All seem to result with the same issue, stuck at loading screen. Blue Archive, Punishing: grey raven, Arknights, Azur Lane all result with the same issue
ayasa520 commented 2023-01-01 12:32:12 -05:00 (Migrated from github.com)

Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio

All seem to result with the same issue, stuck at loading screen. Blue Archive, Punishing: grey raven, Arknights, Azur Lane all result with the same issue

This problem is related to data/obb permission. https://t.me/WayDroid/116041

This is a temporary solution

chmod 777 -R /sdcard/Android
chmod 777 -R /data/media/0/Android
chmod 777 -R /sdcard/Android/data
chmod 777 -R /data/media/0/Android/obb
chmod 777 -R /mnt/*/*/*/*/Android/data
chmod 777 -R /mnt/*/*/*/*/Android/obb

Execute the above commands in sudo waydroid shell

> > Has anyone here tried blue archive? Mine gets stuck on the initial screen with the company logos nexon games and mx studio > > All seem to result with the same issue, stuck at loading screen. Blue Archive, Punishing: grey raven, Arknights, Azur Lane all result with the same issue This problem is related to data/obb permission. https://t.me/WayDroid/116041 This is a temporary solution ``` chmod 777 -R /sdcard/Android chmod 777 -R /data/media/0/Android chmod 777 -R /sdcard/Android/data chmod 777 -R /data/media/0/Android/obb chmod 777 -R /mnt/*/*/*/*/Android/data chmod 777 -R /mnt/*/*/*/*/Android/obb ``` Execute the above commands in `sudo waydroid shell`
Aadniz commented 2023-01-01 12:45:21 -05:00 (Migrated from github.com)

Awesome! Thank you a ton @ayasa520 !

Awesome! Thank you a ton @ayasa520 !
Weroxig commented 2023-01-08 02:45:14 -05:00 (Migrated from github.com)

Execute the above commands in sudo waydroid shell

Hm, I tried that too but to no avail. To make sure I've done it correctly, at what point do I run the commands? before or straight after starting the game?

I wasn't too sure I ended up running while true; do chmod 777 -R /sdcard/Android /data/media/0/Android /sdcard/Android/data /data/media/0/Android/obb /mnt/*/*/*/*/Android/data /mnt/*/*/*/*/Android/obb; done (in waydroid shell obviously) So maybe it's only supposed to be set once?

> Execute the above commands in `sudo waydroid shell` Hm, I tried that too but to no avail. To make sure I've done it correctly, at what point do I run the commands? before or straight after starting the game? I wasn't too sure I ended up running `while true; do chmod 777 -R /sdcard/Android /data/media/0/Android /sdcard/Android/data /data/media/0/Android/obb /mnt/*/*/*/*/Android/data /mnt/*/*/*/*/Android/obb; done` (in `waydroid shell` obviously) So maybe it's only supposed to be set once?
Aadniz commented 2023-01-08 03:28:17 -05:00 (Migrated from github.com)

Execute the above commands in sudo waydroid shell

Hm, I tried that too but to no avail. To make sure I've done it correctly, at what point do I run the commands? before or straight after starting the game?

I wasn't too sure I ended up running while true; do chmod 777 -R /sdcard/Android /data/media/0/Android /sdcard/Android/data /data/media/0/Android/obb /mnt/*/*/*/*/Android/data /mnt/*/*/*/*/Android/obb; done (in waydroid shell obviously) So maybe it's only supposed to be set once?

Once is enough. You should run it right after starting waydroid, so before running the game

> > Execute the above commands in `sudo waydroid shell` > > Hm, I tried that too but to no avail. To make sure I've done it correctly, at what point do I run the commands? before or straight after starting the game? > > I wasn't too sure I ended up running `while true; do chmod 777 -R /sdcard/Android /data/media/0/Android /sdcard/Android/data /data/media/0/Android/obb /mnt/*/*/*/*/Android/data /mnt/*/*/*/*/Android/obb; done` (in `waydroid shell` obviously) So maybe it's only supposed to be set once? Once is enough. You should run it right after starting waydroid, so before running the game
Weroxig commented 2023-01-10 03:24:41 -05:00 (Migrated from github.com)

Once is enough. You should run it right after starting waydroid, so before running the game

Ah, right that seems to work 👍 . It does indeed load up now, loading cutscene, and loading game data and stuff.
It crashes when trying to enter the game but I think it might be a different issue. (because testing arknights seems to work fine so i'm guessing it's just blue archive specific)

> Once is enough. You should run it right after starting waydroid, so before running the game Ah, right that seems to work :+1: . It does indeed load up now, loading cutscene, and loading game data and stuff. It crashes when trying to enter the game but I think it might be a different issue. (because testing arknights seems to work fine so i'm guessing it's just blue archive specific)
ayasa520 commented 2023-01-10 04:06:54 -05:00 (Migrated from github.com)

Once is enough. You should run it right after starting waydroid, so before running the game

Ah, right that seems to work +1 . It does indeed load up now, loading cutscene, and loading game data and stuff. It crashes when trying to enter the game but I think it might be a different issue. (because testing arknights seems to work fine so i'm guessing it's just blue archive specific)

The issue with Blue Archive is related to the ffmpeg codecs. Until now, I could only get the Japanese version to run on WayDroid.

> > Once is enough. You should run it right after starting waydroid, so before running the game > > Ah, right that seems to work +1 . It does indeed load up now, loading cutscene, and loading game data and stuff. It crashes when trying to enter the game but I think it might be a different issue. (because testing arknights seems to work fine so i'm guessing it's just blue archive specific) The issue with Blue Archive is related to the ffmpeg codecs. Until now, I could only get the Japanese version to run on WayDroid.
kibo1no1shirei-kan commented 2023-03-01 22:11:42 -05:00 (Migrated from github.com)

The solution will update after further testing
after installing waydroid
register the device the guide is on the docs of waydroid
after that install, all of the needed pkg am on intel
i did the command once and granted access to arknights which
Screenshot from 2023-03-02 12-09-52

The solution will update after further testing after installing waydroid register the device the guide is on the docs of waydroid after that install, all of the needed pkg am on intel i did the command once and granted access to arknights which ![Screenshot from 2023-03-02 12-09-52](https://user-images.githubusercontent.com/96419861/222321394-25d9e26a-e64e-4ef8-94d4-dd13f5ac6be3.png)
kibo1no1shirei-kan commented 2023-03-01 23:03:53 -05:00 (Migrated from github.com)

how ever it seems like i have a problem with sound

how ever it seems like i have a problem with sound
mufurkand commented 2023-03-29 03:28:40 -04:00 (Migrated from github.com)

how ever it seems like i have a problem with sound

try increasing media volume in android settings

> how ever it seems like i have a problem with sound try increasing media volume in android settings
kibo1no1shirei-kan commented 2023-03-29 08:38:31 -04:00 (Migrated from github.com)

it fully works for me now i have long uninstall waydroid since i dont have much spacxe since my compt is a very low end pc

it fully works for me now i have long uninstall waydroid since i dont have much spacxe since my compt is a very low end pc
MinGW32-2006 commented 2023-06-18 10:51:15 -04:00 (Migrated from github.com)

I'd like to ask why my arknights keeps crashing randomly (during battle, upgrading operators, visiting friends, etc.) and logcat shows no errors related. I had seen some permission and owner errors on the logs, and then the com.hypergryph.arknights app raised SIGSEGV. I was on Fedora 38 and now I have switched to Ubuntu 22.04.2 and genymotion to avoid this. Could anyone help?

I'd like to ask why my arknights keeps crashing randomly (during battle, upgrading operators, visiting friends, etc.) and logcat shows no errors related. I had seen some permission and owner errors on the logs, and then the com.hypergryph.arknights app raised SIGSEGV. I was on Fedora 38 and now I have switched to Ubuntu 22.04.2 and genymotion to avoid this. Could anyone help?
MinGW32-2006 commented 2023-06-18 10:52:09 -04:00 (Migrated from github.com)

I was running on x86_64 natively without libhoudini or libndk.

> I was running on x86_64 natively without libhoudini or libndk.
kacperoo29 commented 2023-06-21 15:54:10 -04:00 (Migrated from github.com)

btw if anyone wants to run Arknights (EN version) specifically, in my case downgrading to android 10 helped a lot and haven't had any issues. On second system I tried running it in android 11, but it resulted in black screen on startup and not much else. No gapps, only libhoudini and install from aurora store.

btw if anyone wants to run Arknights (EN version) specifically, in my case downgrading to android 10 helped a lot and haven't had any issues. On second system I tried running it in android 11, but it resulted in black screen on startup and not much else. No gapps, only libhoudini and install from aurora store.
ayasa520 commented 2023-06-21 16:07:28 -04:00 (Migrated from github.com)

btw if anyone wants to run Arknights (EN version) specifically, in my case downgrading to android 10 helped a lot and haven't had any issues. On second system I tried running it in android 11, but it resulted in black screen on startup and not much else. No gapps, only libhoudini and install from aurora store.

It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack

> btw if anyone wants to run Arknights (EN version) specifically, in my case downgrading to android 10 helped a lot and haven't had any issues. On second system I tried running it in android 11, but it resulted in black screen on startup and not much else. No gapps, only libhoudini and install from aurora store. It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack
GalaxySnail commented 2023-06-21 16:47:51 -04:00 (Migrated from github.com)

It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack

I'm confused. AFAIK, Android is deprecating sdcardfs and migrating to a FUSE-based implementation. [1]

[1] https://source.android.com/docs/core/storage/sdcardfs-deprecate

> It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack I'm confused. AFAIK, Android is deprecating sdcardfs and migrating to a FUSE-based implementation. [1] [1] https://source.android.com/docs/core/storage/sdcardfs-deprecate
ayasa520 commented 2023-06-21 20:32:46 -04:00 (Migrated from github.com)

Waydroid is not AOSP and still supports sdcardfs despite it being deprecated. It just requires manually compiling sdcardfs as a module for the host's kernel.

Waydroid is not AOSP and still supports sdcardfs despite it being deprecated. It just requires manually compiling sdcardfs as a module for the host's kernel.
GalaxySnail commented 2023-06-22 04:20:52 -04:00 (Migrated from github.com)

Does the FUSE-based implementation work on waydroid? In other words, what makes it behave differently between Android 10 and Android 11? If I remember correctly, we didn't need sdcardfs in the host's kernel before.

Does the FUSE-based implementation work on waydroid? In other words, what makes it behave differently between Android 10 and Android 11? If I remember correctly, we didn't need sdcardfs in the host's kernel before.
ayasa520 commented 2023-06-22 04:30:56 -04:00 (Migrated from github.com)

It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack

https://t.me/WayDroid/116041
https://t.me/WayDroid/116048
https://t.me/WayDroid/116056

I think I've explained it well enough.

  1. use sdcardfs.
  2. use esdfs.
  3. grant data/obb permissions
> It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack https://t.me/WayDroid/116041 https://t.me/WayDroid/116048 https://t.me/WayDroid/116056 I think I've explained it well enough. 1. use sdcardfs. 3. use esdfs. 3. grant data/obb permissions
kibo1no1shirei-kan commented 2023-07-01 03:19:30 -04:00 (Migrated from github.com)

so guys have you gutys like considered using um containers for this am in a very like lwo system despite it working it seemes that using linux mint helps alot

so guys have you gutys like considered using um containers for this am in a very like lwo system despite it working it seemes that using linux mint helps alot
kibo1no1shirei-kan commented 2023-07-01 03:21:01 -04:00 (Migrated from github.com)

but thx guy for responding did not expect a lot of people are actually also playing arknignts

but thx guy for responding did not expect a lot of people are actually also playing arknignts
Ic-arbon commented 2023-07-23 08:32:06 -04:00 (Migrated from github.com)

It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack

When i complete downloading nodataperm.zip, i get warning.

100%|████████████████████████████| 7.28M/7.28M [00:03<00:00, 2.03MiB/s]
WARN: md5 mismatches, redownloading now ....
100%|████████████████████████████| 7.28M/7.28M [00:02<00:00, 3.27MiB/s]
WARN: md5 mismatches, redownloading now ....
> It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack When i complete downloading nodataperm.zip, i get warning. ``` 100%|████████████████████████████| 7.28M/7.28M [00:03<00:00, 2.03MiB/s] WARN: md5 mismatches, redownloading now .... 100%|████████████████████████████| 7.28M/7.28M [00:02<00:00, 3.27MiB/s] WARN: md5 mismatches, redownloading now .... ```
ayasa520 commented 2023-07-23 09:53:24 -04:00 (Migrated from github.com)

It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack

When i complete downloading nodataperm.zip, i get warning.

100%|████████████████████████████| 7.28M/7.28M [00:03<00:00, 2.03MiB/s]
WARN: md5 mismatches, redownloading now ....
100%|████████████████████████████| 7.28M/7.28M [00:02<00:00, 3.27MiB/s]
WARN: md5 mismatches, redownloading now ....

https://github.com/ayasa520/waydroid_script/blob/rikka_main/stuff/nodataperm.py#L16-L17

Before I create the PR, you can refer to these two lines to edit the local script file.

> > It's data/obb unreadable problem. Either compile sdcardfs into the kernel, or use this hack https://github.com/casualsnek/waydroid_script#granting-full-permission-for-apps-data-hack > > When i complete downloading nodataperm.zip, i get warning. > > ``` > 100%|████████████████████████████| 7.28M/7.28M [00:03<00:00, 2.03MiB/s] > WARN: md5 mismatches, redownloading now .... > 100%|████████████████████████████| 7.28M/7.28M [00:02<00:00, 3.27MiB/s] > WARN: md5 mismatches, redownloading now .... > ``` https://github.com/ayasa520/waydroid_script/blob/rikka_main/stuff/nodataperm.py#L16-L17 Before I create the PR, you can refer to these two lines to edit the local script file.
Ic-arbon commented 2023-07-23 10:33:36 -04:00 (Migrated from github.com)

Before I create the PR, you can refer to these two lines to edit the local script file.

Thanks, i edit the local script.
Now it works well.

Besides these two lines you've mentioned, another line should change as well.

     def copy(self):
          extract_path = os.path.join(
 -            self.extract_to, "hack_full_data_permission-main")
 +           self.extract_to, "hack_full_data_permission-d4beab7780eb792059d33e77d865579c9ee41546")
         if not container.use_overlayfs():
             services_jar = os.path.join(
                 self.copy_dir, self.partition, "framework", "services.jar")

Unluckily, there is a new problem. I managed to install the hack, but i failed to start a waydroid session.
Well, i uninstall nodataperm, and instead, i pick your temporary solution in waydroid shell.
Now my ArknightsCN and AzurelaneCN work.

> Before I create the PR, you can refer to these two lines to edit the local script file. Thanks, i edit the local script. Now it works well. Besides these two lines you've mentioned, another line should change as well. ``` def copy(self): extract_path = os.path.join( - self.extract_to, "hack_full_data_permission-main") + self.extract_to, "hack_full_data_permission-d4beab7780eb792059d33e77d865579c9ee41546") if not container.use_overlayfs(): services_jar = os.path.join( self.copy_dir, self.partition, "framework", "services.jar") ``` Unluckily, there is a new problem. I managed to install the hack, but i failed to start a waydroid session. Well, i uninstall nodataperm, and instead, i pick your temporary solution in waydroid shell. Now my ArknightsCN and AzurelaneCN work.
kibo1no1shirei-kan commented 2023-12-07 06:17:24 -05:00 (Migrated from github.com)

Should we close the issue now that support is added

Should we close the issue now that support is added
RheaAyase commented 2026-01-04 13:19:03 -05:00 (Migrated from github.com)

Nothing mentioned in this issue solves the problem for me. It runs with libndk but crashes after 30 seconds mid-download. libhoudini doesn't run at all - stuck on the initial logo screen. Permission changes do not help.

Nothing mentioned in this issue solves the problem for me. It runs with `libndk` but crashes after 30 seconds mid-download. `libhoudini` doesn't run at all - stuck on the initial logo screen. Permission changes do not help.
ayasa520 commented 2026-01-04 14:04:32 -05:00 (Migrated from github.com)

Nothing mentioned in this issue solves the problem for me. It runs with libndk but crashes after 30 seconds mid-download. libhoudini doesn't run at all - stuck on the initial logo screen. Permission changes do not help.

https://github.com/casualsnek/waydroid_script/issues/257

> Nothing mentioned in this issue solves the problem for me. It runs with libndk but crashes after 30 seconds mid-download. libhoudini doesn't run at all - stuck on the initial logo screen. Permission changes do not help. https://github.com/casualsnek/waydroid_script/issues/257
CogumeloNoGIT commented 2026-01-20 15:31:59 -05:00 (Migrated from github.com)

do arknights still support native x86?

do arknights still support native x86?
ayasa520 commented 2026-01-20 20:29:13 -05:00 (Migrated from github.com)

do arknights still support native x86?

no

> do arknights still support native x86? no
CogumeloNoGIT commented 2026-01-20 20:39:08 -05:00 (Migrated from github.com)

it actually does 😄 i was testing with my friend and we got x86 binaries just spoofing user agent to "Google Play Games PC" on Aurora Store

Image
it actually does 😄 i was testing with my friend and we got x86 binaries just spoofing user agent to "Google Play Games PC" on Aurora Store <img width="632" height="184" alt="Image" src="https://github.com/user-attachments/assets/37344240-1ce6-48d4-8830-5a6b71bff60d" />
AmmoniumX commented 2026-05-17 12:58:58 -04:00 (Migrated from github.com)

Is there any update on this? For me the game launches but crashes every single time after about 30 seconds

Is there any update on this? For me the game launches but crashes every single time after about 30 seconds
Aadniz commented 2026-05-17 13:22:37 -04:00 (Migrated from github.com)

Try switch libndk with libhoudini or wise-versa. I don't remember which, but I also crash in the downloading screen with one of them.

Try switch `libndk` with `libhoudini` or wise-versa. I don't remember which, but I also crash in the downloading screen with one of them.
AmmoniumX commented 2026-05-17 13:43:20 -04:00 (Migrated from github.com)

Try switch libndk with libhoudini or wise-versa. I don't remember which, but I also crash in the downloading screen with one of them.

Thanks! I am using libhoudini and it worked... eventually. I just had to keep re-launching the game after every crash on the download screen until the download completed, then it actually runs without any crashes in-game.

> Try switch `libndk` with `libhoudini` or wise-versa. I don't remember which, but I also crash in the downloading screen with one of them. Thanks! I am using libhoudini and it worked... eventually. I just had to keep re-launching the game after every crash on the download screen until the download completed, then it actually runs without any crashes in-game.
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Reference: wbruno/waydroid_script#45